By Luke Cuddy, William Irwin
Thought of an indication of the ‘coming of age’ of games as an inventive medium, the award-winning BioShock franchise covers massive philosophical floor. BioShock and Philosophy: Irrational online game, Rational Book presents specialist reflections by way of philosophers (and Bioshock connoisseurs) in this seriously acclaimed and immersive fan-favorite.
- Reveals the philosophical questions raised throughout the creative complexity, compelling characters and soaking up plots of this ground-breaking first-person shooter (FPS)
- Explores what BioShock teaches the gamer approximately gaming, and the aesthetics of game storytelling
- Addresses a big selection of themes together with Marxism, propaganda, human enhancement applied sciences, political decision-making, loose will, morality, feminism, transworld individuality, and merchandising machines within the dystopian society of Rapture
- Considers visionary video game developer Ken Levine’s depiction of Ayn Rand’s philosophy, in addition to the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the corridor of Philosophical Heroes
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Additional info for BioShock and Philosophy: Irrational Game, Rational Book
There are pivotal points of the story in which she does what de Beauvoir requires of a liberated woman: she becomes more active, brings her own interest to bear, and becomes responsible. One pivotal point in the game for Elizabeth occurs when she encounters the ghost of her mother and a fight ensues. It is only when Elizabeth learns of Lady Comstock’s feelings and circumstances that she begins to see that Lady Comstock was oppressed by Zachary as well. Elizabeth comments, “All locked up in there.
We’ve now considered the two extremes in this philosophical debate. When asked what determines whether or not we’re the same person from one moment to another, we tend to swing between variations of (1) shodan vs. the many 33 I exist as long as my physical body continues to function, and (2) I exist as long as my mental consciousness remains distinct. Much the way SHODAN and the Many fell into conflict, these two philosophical posi tions have been at each other’s throats for centuries. Having looked at the strengths of each side of the debate, let’s turn to some objections.
Perhaps her primary contribution here is to supply you with cyber netic modules on the completion of important tasks. These modules can be used to enhance your character’s attributes via a system of cybernetic implants that govern everything from strength and agility to the ability to manipulate the game’s substitute for magic, psionic power. Only by carefully upgrading these stats can you hope to suc cessfully navigate the chaos aboard the ship and escape with your life. ” For the greater part of System Shock 2, your actions are directed against the parasitic flesh of the Many.