Download Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green PDF

By Mario Zechner, J. F. DiMarzio, Robert Green

Learn the entire fundamentals had to subscribe to the ranks of profitable Android video game builders. you will commence with online game layout basics and Android programming fundamentals, after which development towards growing your personal simple online game engine and playable online game apps that paintings on Android smartphones and capsules. starting Android video games, 3rd variation offers every thing you want to department out and write your individual Android video games for various hardware.

Do you've got an amazing proposal for the subsequent break-through cellular gaming identify? starting Android video games may also help you kick-start your venture. This booklet will consultant you thru the method of creating a number of instance video game apps utilizing APIs to be had in Android.

What you are going to Learn

  • Gain the basics of video game programming within the context of the Android platform
  • Use Android's APIs for snap shots, audio, and consumer enter to mirror these fundamentals
  • Develop second video games from scratch, in line with Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your video games, get crash stories, and aid your users
  • Complete your personal playable second OpenGL games

Who This publication Is For
People with a uncomplicated wisdom of Java who are looking to write video games at the Android platform. It additionally bargains details for skilled online game builders in regards to the pitfalls and peculiarities of the platform.

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Additional resources for Beginning Android Games

Example text

Open the Standalone SDK Manager. Find the Intel x86 Emulator Accelerator (HAXM installer), select it, and install (see Figure 2-7). Figure 2-7. Selecting HAXM installer 27 Chapter 2 ■ First Steps with Android Studio 2. Now, edit your emulator’s image by opening the AVD Manager and clicking on the green pencil icon next to the emulator name. Set the graphics to Hardware GLES20, as shown in Figure 2-8. Note that if you are running on an older computer and your GPU is not up to the task of emulating the Android screen, you may want to select Software GLES20.

Let’s explore it a little bit. • src/ contains all your Java source files. Notice that the package has the same name as the one you specified in the Create New Project wizard. • build/generated/ contains Java source files generated by the Android build system. You shouldn’t modify them, as they get regenerated automatically. • libs/ holds any additional JAR files that we want our application to depend on. 21 Chapter 2 ■ First Steps with Android Studio • res/ holds resources your application needs, such as icons, strings for internationalization, and UI layouts defined via XML.

Note that you might have multiple threads running and can pause them at any time in the Debug view. Finally, notice that the line where we set the breakpoint is highlighted, indicating the position in the code where the program is currently paused. You can instruct the debugger to execute the current statement (by pressing F8), step into any methods that get called in the current method (by pressing F7), or continue the program execution normally (by pressing F9). Alternatively, you can use the items on the Run menu to achieve the same things.

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