Download Beginning Android 4 Games Development (Beginning Apress) by Mario Zechner PDF

By Mario Zechner

Starting Android four video games improvement deals every thing you must subscribe to the ranks of winning Android online game builders. you will begin with online game layout basics and programming fundamentals, after which development towards developing your personal simple online game engine and playable online game that works on Android 4.0 and past units. it will offer you every little thing you must department out and write your personal Android video games. the aptitude person base and the big range of obtainable high-performance units makes Android an enticing aim for aspiring video game builders. Do you will have an amazing concept for the following break-through cellular gaming title? Beginning Android 4 Games Development will assist you kick-start your venture. The ebook will consultant you thru the method of constructing numerous instance video games for the Android platform, and includes quite a lot of issues: the basics of Android video game improvement focusing on Android 1.5-4.0+ units The Android platform fundamentals to use these basics within the context of creating a online game The layout of 2nd and 3D video games and their winning implementation at the Android platform What you’ll research how you can manage and use the improvement instruments for constructing your first Android four or past model game app the basics of video game programming within the context of the Android platform tips on how to use the Android's APIs for photos, audio, and consumer enter to mirror these basics the best way to improve 2nd video games from scratch, in keeping with the Canvas API and OpenGL ES tips on how to create a full-featured 3D online game how you can submit your video games, get crash stories, and help your clients the right way to whole your individual playable 2nd OpenGL video games Who this booklet is forThis booklet is for individuals with a simple wisdom of Java who are looking to write video games at the Android platform. It additionally bargains details for knowledgeable video game builders concerning the pitfalls and peculiarities of the platform. desk of Contents Android, the hot child at the Block First Steps with the Android SDK video game improvement one hundred and one Android for online game builders An Android online game improvement Framework Mr. Nom Invades Android OpenGL ES: a steady advent 2nd online game Programming methods large Jumper: A second OpenGL ES online game OpenGL ES: Going 3D 3D Programming tips Droid Invaders: the Grand Finale complicated ideas from newest SDK Publishing Your online game

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2. Next, you have to specify the build target. 5 build target, since this is the lowest common denominator and you don’t need any fancy features like multitouch yet. 33 34 CHAPTER 2: First Steps with the Android SDK NOTE: In Chapter 1, you saw that each new release of Android adds new classes to the Android framework API. The build target specifies which version of this API you want to use in your application. 1 build target, you get access to the latest and greatest API features. 1. 1 features when you’re sure that the Android version on the device supports this version.

Finally, notice that the line where we set the breakpoint is highlighted, indicating the position in the code where the program is currently paused. You can instruct the debugger to execute the current statement (by pressing F6), step into any methods that get called in the current method (by pressing F5), or continue the program execution normally (by pressing F8). Alternatively, you can use the items on the Run menu to achieve the same. In addition, notice that there are more stepping options than the ones we’ve just mentioned.

Button on the right, which will bring up the dialog shown in Figure 2–7. Figure 2–7. The AVD creation dialog for the SDK manager 3. Each AVD has a name by which you can refer to it later on. The target specifies the Android version that the AVD should use. Additionally, you can specify the size of the SD card of the AVD, as well as the screen size. 5 target and leave everything else as it is. For real-life testing, you’d usually want to create multiple AVDs that cover all the Android versions and screen sizes you want your application to handle.

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