Download Aztlan: A Shadowrun Sourcebook by Nigel D. Findley PDF

By Nigel D. Findley

The Aztlan sourcebook describes the folk, historical past, economic climate and present affairsof the kingdom of Aztlan, together with info on Aztechnology company, the weird magic practiced by way of Aztlaner voters, and the Yucatan clash. This ebook additionally describes many facets of lifestyles in Tenochtitlan (formerly Mexico City), and offers new ideas for Aztlaner magic and Aztechnology company body of workers. to be used with Shadowrun, moment variation.

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The volume forms develop into a system maps and has a route orientation function. The orientation in the system is possible through signs which indicates to users the possible options. The remote presence of the user’s body and his extended senses, like analogue/opposite field polarity in the immaterial-materiality of sound, light, form and colour produce various space aesthetic effects. The user in these new plastic spaces could explore and interact with information and contribute to change, delete or recreate it in different conceptual landscapes.

2007). The Metaplastic Virtual Space. In Wyeld, T. , & Docherty, M. ), Virtual Systems and Multimedia (pp. 166–178). Berlin, Germany: Springer. Krueger, M. (1991). Artificial Reality II. London: Addison Wesley. Mura, G. (2008). The meta-plastic cyberspace: A network of semantic virtual worlds. In ICIWI 2008 WWW/Internet International Conference, Freiburg, IADIS. Kunii, T. L. (2005). Cyberworld modeling – integrating Cyberworld,the Real World and Conceptual World. CyberWorlds 05, CW2005 (pp. 3–11).

Visitor experience model ©2005 Xavier Perrot. Used with permission project is a virtual space that contains cultural objects as “information-avatar”, which represents 3D-artwork signs linked with its own remote data. The visitor can navigate and explore the metaplastic virtual museum and get the cultural information simply by touching the represented objects. The virtual environment guides the visit with audio-visual signs to create a high comfortable museum’s exploration. The project has been exposed before at the “Museums and the Web” ICHIM International Conference at the Ecole du Louvre in Paris.

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