By Robert C. Martin, Micah Martin
With the award-winning ebook Agile software program improvement: ideas, styles, and Practices, Robert C. Martin helped carry Agile rules to tens of millions of Java and C++ programmers. Now .NET programmers have a definitive consultant to agile equipment with this thoroughly up to date quantity from Robert C. Martin and Micah Martin, Agile ideas, styles, and Practices in C#.
This publication offers a chain of case stories illustrating the basics of Agile improvement and Agile layout, and strikes fast from UML versions to actual C# code. The introductory chapters lay out the fundamentals of the agile circulate, whereas the later chapters convey confirmed suggestions in motion. The e-book contains many resource code examples which are additionally to be had for obtain from the authors’ internet site.
Readers will come clear of this e-book understanding
* Agile ideas, and the fourteen practices of maximum Programming
* Spiking, splitting, speed, and making plans iterations and releases
* Test-driven improvement, test-first layout, and popularity testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 kinds of UML diagrams and the way to exploit them effectively
* Object-oriented package deal layout and layout patterns
* the right way to positioned it all jointly for a real-world project
Whether you're a C# programmer or a visible simple or Java programmer studying C#, a software program improvement supervisor, or a enterprise analyst, Agile ideas, styles, and Practices in C# is the 1st booklet you want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.
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Additional resources for Agile Principles, Patterns, and Practices in C#
Each network adapter gave us a small block of data composed of several individual variables. " The slices were raw data that needed to be analyzed. " All in all, it was a useful and entertaining metaphor. Of course, a metaphor is more than a system of names. A metaphor is a vision for the system. A metaphor guides all the developers to choose appropriate names, select appropriate locations for functions, create appropriate new classes and methods, and so on. Conclusion Extreme Programming is a set of simple and concrete practices that combine into an agile development process.
The businesspeoplecustomersdecide how important a feature is, and the developers decide how much that feature will cost to implement. At the beginning of each release and each iteration, the developers give the customers a budget. The customers choose stories whose costs total up to that budget and are not allowed to exceed their budget. Developers determine their budget, based on how much they were able to get done in the previous iteration or in the previous release. With these simple rules in place, and with short iterations and frequent releases, it won't be long before the customers and developers get used to the rhythm of the project.
It is not surprising to find that a story estimated at 25 points breaks up into stories that add up to 30! Thirty is the more accurate estimate. Every week, we complete a certain number of stories. The sum of the estimates of the completed stories is a metric known as velocity. If we completed 42 points' worth of stories during the previous week, our velocity is 42. After 3 or 4 weeks, we'll have a good idea of our average velocity. We can use this to predict how much work we'll get done in subsequent weeks.